Environment - Eden Outpost Trade Station - work in progress back
Eden Outpost Scene Breakdown- WORK IN PROGRESS
Objective - Create a hyper realistic sci fi style trade outpost using low poly modular structures, tileable materials and trim maps, emphasis versatility, efficiency, and readable materials.
All assets are under 15k triangles
All materials in scene = 2 1024 textures 4 512 textures
All models, textures, shaders, particles, concept and lighting by me
Sky instance courtesy of UDK Epic Games
Software used - 3ds Max, Photoshop, Crazybump, rendered in UDK
Time invested so far = approx 22 hours
All assets are under 15k triangles
All materials in scene = 2 1024 textures 4 512 textures
All models, textures, shaders, particles, concept and lighting by me
Sky instance courtesy of UDK Epic Games
Software used - 3ds Max, Photoshop, Crazybump, rendered in UDK
Time invested so far = approx 22 hours