Environment - Japanese Courtyard back
Japanese Temple Courtyard - Scene Breakdown
Objective - Create a hyper realistic Japanese style temple courtyard using highly versatile low poly modular structures, tileable materials, organic and hard surface props, and vertex painted shaders.
All modular parts and props in this scene are under 18k tris excluding cherry blossom tree.
Total texture budget is 3072 x 2048 (6 1k textures - 3 shown)
All models, textures, shaders, particles, and lighting by me. Sky instance by UDK Epic Games
Software used - 3dx Max, Photoshop, Crazybump, rendered in UDK
This scene was brought from concept to completion in under 48 hours over 3 months at home.
All modular parts and props in this scene are under 18k tris excluding cherry blossom tree.
Total texture budget is 3072 x 2048 (6 1k textures - 3 shown)
All models, textures, shaders, particles, and lighting by me. Sky instance by UDK Epic Games
Software used - 3dx Max, Photoshop, Crazybump, rendered in UDK
This scene was brought from concept to completion in under 48 hours over 3 months at home.