Environment - Orbital Tram Station - inspired by EA Visceral's Dead Space back
Orbital Tram Station - Scene Breakdown
Objective - Create a hyper realistic sci fi environment focusing on uniquely modeled meshes mapped to tileable materials and trim maps. Emphasis on texture efficiency, atmosphere, and adherence to a predetermined gothic/scifi style of EA Visceral's game - Dead Space
Entire scene is under 32k triangles
All materials = 2 1k textures and 1 512 textures
All models, textures, shaders, and lighting by me - space background image not mine.
Software used - 3ds Max, Photoshop, Crazybump, rendered in 3ds Max
This scene was completed in approximately 35 hours
Entire scene is under 32k triangles
All materials = 2 1k textures and 1 512 textures
All models, textures, shaders, and lighting by me - space background image not mine.
Software used - 3ds Max, Photoshop, Crazybump, rendered in 3ds Max
This scene was completed in approximately 35 hours