Environment - Stasis Chamber - inspired by EA Visceral's Dead Space back
Stasis Laboratory - Scene Breakdown
Objective - Create a hyper realistic sci fi environment focusing on uniquely modeled meshes mapped to tileable materials and trim maps. Emphasis on mood, atmosphere, and adhering to a predetermined gothic/sci fi style. Geometry budget took second seat to displaying the versatility of trim textures.
Entire scene is approximately 48k triangles
Entire scene is mapped with 3 1k textures and 2 256k textures
All models, textures, shaders, atmosphere particles, and lighting by me
Software used - 3ds Max, Photoshop, Crazybump, rendered in UDK
This scene completed in approximately 40 to 50 hours
Entire scene is approximately 48k triangles
Entire scene is mapped with 3 1k textures and 2 256k textures
All models, textures, shaders, atmosphere particles, and lighting by me
Software used - 3ds Max, Photoshop, Crazybump, rendered in UDK
This scene completed in approximately 40 to 50 hours